Refactor generate.py to ensure temporal coordinates and position grids are processed in bfloat16 for consistency with PyTorch's precision behavior. Update denoise_dev_av function to apply standard ratio rescaling for audio and video guidance, enhancing numerical fidelity and model compatibility.
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@@ -236,15 +236,16 @@ def create_position_grid(
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a_max=None
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)
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# Compute temporal division in bfloat16 to match PyTorch's precision behavior
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# This ensures RoPE frequencies are computed identically to the reference implementation
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temporal_coords = mx.array(pixel_coords[:, 0, :, :], dtype=mx.bfloat16)
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fps_bf16 = mx.array(fps, dtype=mx.bfloat16)
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temporal_coords = temporal_coords / fps_bf16
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mx.eval(temporal_coords)
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pixel_coords[:, 0, :, :] = np.array(temporal_coords.astype(mx.float32))
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# Divide temporal coords by fps
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pixel_coords[:, 0, :, :] = pixel_coords[:, 0, :, :] / fps
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return mx.array(pixel_coords, dtype=mx.float32)
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# Cast entire position grid through bfloat16 to match PyTorch's behavior.
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# PyTorch does: positions = positions.to(bfloat16) on ALL coordinates before
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# passing to the transformer/RoPE. This quantization is what the model was
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# trained with, so we must replicate it for numerical fidelity.
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positions_bf16 = mx.array(pixel_coords, dtype=mx.bfloat16)
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mx.eval(positions_bf16)
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return positions_bf16.astype(mx.float32)
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def create_audio_position_grid(
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@@ -270,7 +271,10 @@ def create_audio_position_grid(
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positions = positions[np.newaxis, np.newaxis, :, :]
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positions = np.tile(positions, (batch_size, 1, 1, 1))
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return mx.array(positions, dtype=mx.float32)
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# Cast through bfloat16 to match PyTorch's precision behavior
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positions_bf16 = mx.array(positions, dtype=mx.bfloat16)
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mx.eval(positions_bf16)
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return positions_bf16.astype(mx.float32)
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def compute_audio_frames(num_video_frames: int, fps: float) -> int:
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@@ -735,10 +739,16 @@ def denoise_dev_av(
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# Always use standard CFG for audio
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audio_x0_guided_f32 = audio_x0_pos_f32 + (cfg_scale - 1.0) * (audio_x0_pos_f32 - audio_x0_neg_f32)
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# Apply CFG rescale if enabled
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# Apply CFG rescale if enabled (std-ratio rescaling to reduce over-saturation)
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# factor = rescale * (cond_std / pred_std) + (1 - rescale)
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# pred = pred * factor
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if cfg_rescale > 0.0:
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video_x0_guided_f32 = cfg_rescale * video_x0_pos_f32 + (1.0 - cfg_rescale) * video_x0_guided_f32
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audio_x0_guided_f32 = cfg_rescale * audio_x0_pos_f32 + (1.0 - cfg_rescale) * audio_x0_guided_f32
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v_factor = video_x0_pos_f32.std() / (video_x0_guided_f32.std() + 1e-8)
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v_factor = cfg_rescale * v_factor + (1.0 - cfg_rescale)
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video_x0_guided_f32 = video_x0_guided_f32 * v_factor
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a_factor = audio_x0_pos_f32.std() / (audio_x0_guided_f32.std() + 1e-8)
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a_factor = cfg_rescale * a_factor + (1.0 - cfg_rescale)
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audio_x0_guided_f32 = audio_x0_guided_f32 * a_factor
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else:
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video_x0_guided_f32 = video_x0_pos_f32
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audio_x0_guided_f32 = audio_x0_pos_f32
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