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Parse.framework/Versions/1.2.13/Headers/PF_MBProgressHUD.h
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346
Parse.framework/Versions/1.2.13/Headers/PF_MBProgressHUD.h
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//
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// MBProgressHUD.h
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// Version 0.4
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// Created by Matej Bukovinski on 2.4.09.
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//
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// This code is distributed under the terms and conditions of the MIT license.
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// Copyright (c) 2011 Matej Bukovinski
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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#import <UIKit/UIKit.h>
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@protocol PF_MBProgressHUDDelegate;
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/////////////////////////////////////////////////////////////////////////////////////////////
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typedef enum {
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/** Progress is shown using an UIActivityIndicatorView. This is the default. */
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PF_MBProgressHUDModeIndeterminate,
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/** Progress is shown using a MBRoundProgressView. */
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PF_MBProgressHUDModeDeterminate,
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/** Shows a custom view */
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PF_MBProgressHUDModeCustomView
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} PF_MBProgressHUDMode;
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typedef enum {
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/** Opacity animation */
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PF_MBProgressHUDAnimationFade,
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/** Opacity + scale animation */
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PF_MBProgressHUDAnimationZoom
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} PF_MBProgressHUDAnimation;
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/////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* Displays a simple HUD window containing a progress indicator and two optional labels for short messages.
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*
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* This is a simple drop-in class for displaying a progress HUD view similar to Apples private UIProgressHUD class.
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* The MBProgressHUD window spans over the entire space given to it by the initWithFrame constructor and catches all
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* user input on this region, thereby preventing the user operations on components below the view. The HUD itself is
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* drawn centered as a rounded semi-transparent view witch resizes depending on the user specified content.
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*
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* This view supports three modes of operation:
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* - MBProgressHUDModeIndeterminate - shows a UIActivityIndicatorView
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* - MBProgressHUDModeDeterminate - shows a custom round progress indicator (MBRoundProgressView)
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* - MBProgressHUDModeCustomView - shows an arbitrary, user specified view (@see customView)
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*
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* All three modes can have optional labels assigned:
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* - If the labelText property is set and non-empty then a label containing the provided content is placed below the
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* indicator view.
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* - If also the detailsLabelText property is set then another label is placed below the first label.
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*/
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@interface PF_MBProgressHUD : UIView {
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PF_MBProgressHUDMode mode;
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#if __has_feature(objc_arc)
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id<PF_MBProgressHUDDelegate> __unsafe_unretained delegate;
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#else
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id<PF_MBProgressHUDDelegate> delegate;
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#endif
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SEL methodForExecution;
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id targetForExecution;
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id objectForExecution;
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BOOL useAnimation;
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UILabel *label;
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UILabel *detailsLabel;
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float progress;
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NSString *labelText;
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NSString *detailsLabelText;
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BOOL isFinished;
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CGAffineTransform rotationTransform;
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}
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/**
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* Creates a new HUD, adds it to provided view and shows it. The counterpart to this method is hideHUDForView:animated:.
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*
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* @param view The view that the HUD will be added to
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* @param animated If set to YES the HUD will disappear using the current animationType. If set to NO the HUD will not use
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* animations while disappearing.
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* @return A reference to the created HUD.
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*
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* @see hideHUDForView:animated:
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*/
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+ (PF_MBProgressHUD *)showHUDAddedTo:(UIView *)view animated:(BOOL)animated;
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/**
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* Finds a HUD sibview and hides it. The counterpart to this method is showHUDAddedTo:animated:.
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*
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* @param view The view that is going to be searched for a HUD subview.
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* @param animated If set to YES the HUD will disappear using the current animationType. If set to NO the HUD will not use
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* animations while disappearing.
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* @return YES if a HUD was found and removed, NO otherwise.
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*
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* @see hideHUDForView:animated:
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*/
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+ (BOOL)hideHUDForView:(UIView *)view animated:(BOOL)animated;
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/**
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* A convenience constructor that initializes the HUD with the window's bounds. Calls the designated constructor with
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* window.bounds as the parameter.
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*
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* @param window The window instance that will provide the bounds for the HUD. Should probably be the same instance as
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* the HUD's superview (i.e., the window that the HUD will be added to).
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*/
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- (id)initWithWindow:(UIWindow *)window;
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/**
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* A convenience constructor that initializes the HUD with the view's bounds. Calls the designated constructor with
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* view.bounds as the parameter
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*
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* @param view The view instance that will provide the bounds for the HUD. Should probably be the same instance as
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* the HUD's superview (i.e., the view that the HUD will be added to).
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*/
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- (id)initWithView:(UIView *)view;
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/**
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* The UIView (i.g., a UIIMageView) to be shown when the HUD is in MBProgressHUDModeCustomView.
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* For best results use a 37 by 37 pixel view (so the bounds match the build in indicator bounds).
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*/
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@property (retain) UIView *customView;
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/**
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* MBProgressHUD operation mode. Switches between indeterminate (MBProgressHUDModeIndeterminate) and determinate
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* progress (MBProgressHUDModeDeterminate). The default is MBProgressHUDModeIndeterminate.
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*
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* @see MBProgressHUDMode
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*/
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@property (assign) PF_MBProgressHUDMode mode;
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/**
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* The animation type that should be used when the HUD is shown and hidden.
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*
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* @see MBProgressHUDAnimation
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*/
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@property (assign) PF_MBProgressHUDAnimation animationType;
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/**
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* The HUD delegate object. If set the delegate will receive hudWasHidden callbacks when the HUD was hidden. The
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* delegate should conform to the MBProgressHUDDelegate protocol and implement the hudWasHidden method. The delegate
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* object will not be retained.
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*/
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@property (assign) id<PF_MBProgressHUDDelegate> delegate;
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/**
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* An optional short message to be displayed below the activity indicator. The HUD is automatically resized to fit
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* the entire text. If the text is too long it will get clipped by displaying "..." at the end. If left unchanged or
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* set to @"", then no message is displayed.
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*/
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@property (copy) NSString *labelText;
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/**
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* An optional details message displayed below the labelText message. This message is displayed only if the labelText
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* property is also set and is different from an empty string (@"").
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*/
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@property (copy) NSString *detailsLabelText;
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/**
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* The opacity of the HUD window. Defaults to 0.9 (90% opacity).
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*/
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@property (assign) float opacity;
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/**
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* The x-axis offset of the HUD relative to the centre of the superview.
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*/
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@property (assign) float xOffset;
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/**
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* The y-ayis offset of the HUD relative to the centre of the superview.
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*/
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@property (assign) float yOffset;
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/**
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* The amounth of space between the HUD edge and the HUD elements (labels, indicators or custom views).
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*
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* Defaults to 20.0
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*/
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@property (assign) float margin;
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/**
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* Cover the HUD background view with a radial gradient.
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*/
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@property (assign) BOOL dimBackground;
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/*
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* Grace period is the time (in seconds) that the invoked method may be run without
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* showing the HUD. If the task finishes befor the grace time runs out, the HUD will
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* not be shown at all.
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* This may be used to prevent HUD display for very short tasks.
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* Defaults to 0 (no grace time).
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* Grace time functionality is only supported when the task status is known!
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* @see taskInProgress
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*/
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@property (assign) float graceTime;
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/**
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* The minimum time (in seconds) that the HUD is shown.
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* This avoids the problem of the HUD being shown and than instantly hidden.
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* Defaults to 0 (no minimum show time).
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*/
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@property (assign) float minShowTime;
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/**
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* Indicates that the executed operation is in progress. Needed for correct graceTime operation.
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* If you don't set a graceTime (different than 0.0) this does nothing.
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* This property is automatically set when using showWhileExecuting:onTarget:withObject:animated:.
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* When threading is done outside of the HUD (i.e., when the show: and hide: methods are used directly),
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* you need to set this property when your task starts and completes in order to have normal graceTime
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* functunality.
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*/
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@property (assign) BOOL taskInProgress;
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/**
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* Removes the HUD from it's parent view when hidden.
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* Defaults to NO.
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*/
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@property (assign) BOOL removeFromSuperViewOnHide;
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/**
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* Font to be used for the main label. Set this property if the default is not adequate.
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*/
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@property (retain) UIFont* labelFont;
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/**
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* Font to be used for the details label. Set this property if the default is not adequate.
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*/
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@property (retain) UIFont* detailsLabelFont;
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/**
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* The progress of the progress indicator, from 0.0 to 1.0. Defaults to 0.0.
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*/
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@property (assign) float progress;
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/**
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* Display the HUD. You need to make sure that the main thread completes its run loop soon after this method call so
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* the user interface can be updated. Call this method when your task is already set-up to be executed in a new thread
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* (e.g., when using something like NSOperation or calling an asynchronous call like NSUrlRequest).
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*
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* If you need to perform a blocking thask on the main thread, you can try spining the run loop imeidiately after calling this
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* method by using:
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*
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* [[NSRunLoop currentRunLoop] runUntilDate:[NSDate distantPast]];
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*
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* @param animated If set to YES the HUD will disappear using the current animationType. If set to NO the HUD will not use
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* animations while disappearing.
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*/
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- (void)show:(BOOL)animated;
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/**
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* Hide the HUD. This still calls the hudWasHidden delegate. This is the counterpart of the hide: method. Use it to
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* hide the HUD when your task completes.
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*
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* @param animated If set to YES the HUD will disappear using the current animationType. If set to NO the HUD will not use
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* animations while disappearing.
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*/
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- (void)hide:(BOOL)animated;
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/**
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* Hide the HUD after a delay. This still calls the hudWasHidden delegate. This is the counterpart of the hide: method. Use it to
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* hide the HUD when your task completes.
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*
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* @param animated If set to YES the HUD will disappear using the current animationType. If set to NO the HUD will not use
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* animations while disappearing.
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* @param delay Delay in secons until the HUD is hidden.
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*/
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- (void)hide:(BOOL)animated afterDelay:(NSTimeInterval)delay;
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/**
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* Shows the HUD while a background task is executing in a new thread, then hides the HUD.
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*
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* This method also takes care of NSAutoreleasePools so your method does not have to be concerned with setting up a
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* pool.
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*
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* @param method The method to be executed while the HUD is shown. This method will be executed in a new thread.
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* @param target The object that the target method belongs to.
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* @param object An optional object to be passed to the method.
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* @param animated If set to YES the HUD will disappear using the current animationType. If set to NO the HUD will not use
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* animations while disappearing.
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*/
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- (void)showWhileExecuting:(SEL)method onTarget:(id)target withObject:(id)object animated:(BOOL)animated;
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@end
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/////////////////////////////////////////////////////////////////////////////////////////////
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@protocol PF_MBProgressHUDDelegate <NSObject>
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@optional
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/**
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* Called after the HUD was fully hidden from the screen.
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*/
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- (void)hudWasHidden:(PF_MBProgressHUD *)hud;
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/**
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* @deprecated use hudWasHidden: instead
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* @see hudWasHidden:
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*/
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- (void)hudWasHidden __attribute__ ((deprecated));
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@end
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/////////////////////////////////////////////////////////////////////////////////////////////
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/**
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* A progress view for showing definite progress by filling up a circle (pie chart).
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*/
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@interface PF_MBRoundProgressView : UIView {
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@private
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float _progress;
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}
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/**
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* Progress (0.0 to 1.0)
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*/
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@property (nonatomic, assign) float progress;
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@end
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/////////////////////////////////////////////////////////////////////////////////////////////
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